JUMP OR DEATH:

Jump Or Death is an adictive jumping game

Get all the skins collecting coins and explore the diferent islands in the game. Run to the end.

If you press more you will jump more,  avoid the obstacles to get to the end of the islands

This game is created by an only gamedev, it is made in the game making software Construct 3 with the free edition, (that doesnt allow a lot of features) because of that is very dificult to add more updates to the game( there arent a lot of skins and features because of that reason), but I will try my best to add more and more things. 

I know that the game has some insignificant bugs and I am trying my best to solve them.

CONTROLS:

-Press space to jump

TIPS:

-If you open a chest the coins will save

-You get the skins with the coins that you collect

-Don't crash with the walls!

- Enter to the portals to teleport



I hope you will enjoy the game! :)


Credits

Game by W0RMHOLE (me) (https://w0rmh0le.itch.io/)

Background assets by Grafxkid (https://grafxkid.itch.io/)

Character assets, and buttons by BDragon (https://bdragon1727.itch.io/)

StatusIn development
PlatformsHTML5
AuthorTomato Dev
GenreAdventure
Made withConstruct
Tags2D, Indie, Pixel Art, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityOne button

Comments

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Loved the game, would be nice to have a jump force bar to show if the jump will be low/high. Good job.

(+1)

Heyo, that's a pretty Nice game, I would like to give some feedback, I was not able to figure out which platform would kill me, suggestion would be add some spikes or make the player die only when the character collides from side because when I landed on the platform I still died, also adding more juice to the game i.e- Camera shake when the player dies, also parallax effect for the background to give more depth. Happy developing!

(+1)

thanks for the feedback! i will ad this changes as soon as possible!

(+1)

I love the main concept, but whoah that’s a challenging game right form the start! :)

Are you using the Platform behaviour on the player? Because if you are, I think using the standard jump via “simulate control” (with a non-zero jump sustain value of course) would be a bit more intuitive. I found the current “release space bar to jump, hold longer to jump higher”-controls a little unintuitive, although it’s definitely an interesting way to control the character.

Thank u for the comment, i will soon put this changes!

I am very happy because the game liked you.